Games3D ArtBlog

Bubble Girl Meets World

Combat Designer/ Project Manager

Form a Global Game Jam prototype to a Open Sauce exhibit, it's a vertical platformer about the oceanic pollution caused by Big Oil.

The game was originally a prototype from Global Game Jam 2025. Then, its demo version was exhibited in Open Sauce 2025, a creative tech convention based in San Mateo, CA.

During development, I was responsible for managing its progression and designing its combat. The progression was tracked through Jira to coordinate our artists’ and programmers’ progress. Its art direction and narrative concept were managed in Figma Jam board.

Early concepts and moodboard in Figma

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Combat Design

Early prototype is done in paper with live role-plays to brainstorm potential enemies. Ideation focuses on these NPCs’ relevance to the game’s theme; our goal is for them to support world-building and to complement Daisy’s combat.

Early paper prototype

Its Unity prototype serves the purpose of balancing the stats of the enemy with the environment that the player will be fighting in.  The enemy’s rate of fire is readjusted based on the amount of space for maneuver; the more cramped the level, the less frequent the enemy’s shooting. Moreover, the health of this enemy type is designed to be one-shotted. As an introductory enemy, it eases players in as they get used to the basic attacking mechanic while dodging the enemy’s bullets through floaty movement.

Early Unity prototype
Final prototype

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Footage at Open Sauce: